Course on

Innovation and Design Thinking

A course that inspires you to tinker!

In this course on innovation and design thinking, students are taken on a journey of discovery, one that inspires them to see everyday objects in a new light. Centred around the concept of design thinking, students are introduced to a world of tools to create mesmerising prototypes. During the period of 12 weeks, students are trained to build everything from catapults to app wireframes, leaving no stone unturned. This is a completely hands-on course, with challenges infused within the curriculum to create a fun learning experience in class. This course encourages students to tinker with all the available hand tools in the makerspace, ensuring their readiness to build all kinds of prototypes.

Overview

This course covers the nuances of building great prototypes. This is a completely hands-on course where students are introduced to a variety of physical and digital tools that can aid them in the process of building hardware and software projects. The course is comprehensive in its use of machines benefiting students from a variety of domains. With activities involving wood art, CAD modelling and laser cutting, the course touches upon all the essentials that an innovator needs to create, all in a span of 12 weeks

Course Outcome

  • Apply product design and development process to build prototypes
  • Acquire essential skills such as sketching, CAD Modelling, User interface design & Electronics circuits building to develop a prototype
  • Build prototype using rapid prototyping tools for the ideas that can solve the identified problem

FORMAT :                                 Hybrid

START DATE :                          Starting Soon

DURATION :                             24 Hours

HOURS PER WEEK :                2 HOURS

NO OF VIDEO CONTENT :     12 

NO OF ASSIGNMENTS :         6

Syllabus

Course Syllabus

Getting started with Prototyping

Week 1

Students will be given an overview of the syllabus along with a brief summary of prototyping. This will be followed by a design challenge where students will be asked to build basic prototypes with day to day objects such as popsicle sticks, straws or cardboard.

Paper Prototyping

Week 2

This is another session on building low fidelity prototypes. Creating quick prototypes using simple tools like pen and paper acts as a kickstarter in prototyping. Students will work on a case study to build a paper prototype of an idea and will be asked to present it in class.

UI UX Design

Week 3

How cool will it be to test your paper prototypes in real time phone apps? Students build dynamic working prototypes of web/app screen interfaces using Figma. The students learn the basics of user interface design and experiment with the tools on the platform.

Power Tools & Materials Session 1

Week 4

Work with tools like jigsaws, drills, palm routers, angle grinders to cut, grind, and sand various materials to build cool prototypes of your ideas. In the first session students learn the do’s and don’ts of the machinery and get a feel of using these tools.

Power tools and materials session 2

Week 5

This session encourages students to work in teams and take turns with the available tools to carve out creative designs that can be displayed in classrooms. The session is designed to be a challenge to create an environment of healthy competition.

Basic Electronics

Week 6

Students learn how simple electronics circuits are designed and build circuits using Tinkercad. They are introduced to electronic components and concepts of circuit design. This session will help students to understand how they can perform simple operations using electronics.

Microcontroller

Week 7

This session introduces students to the concept of microcontroller. They will learn the functioning of a microcontroller and ways to connect electronics components to the board. They will program the board to perform basic operations like controlling an LED, using push buttons to operate an LED etc.

Code with Arduino

Week 8

This session introduces students to Arduino – a microcontroller, to control various electronic components and sensors. They will write computer programs to perform specific tasks like controlling a servo motor, building detecting circuits using ultrasonic sensors, PIR sensors and many more.

3D CAD Modelling

Week 9

In this session on 3D modelling students will learn to create models using “Onshape”. They will be introduced to tools and features in onshape, using which they will be able to create customised parts based on the requirements of the project.

3D Printing

Week 10

Students are introduced to 3D printing technology wherein they will use a 3D printer to print parts designed using the CAD softwares. They will learn to export CAD models, pre-processing the 3D models before printing and finally operating a 3D printer to print parts.

CNC machine, Laser Cutting & Vinyl Cutting

Week 11

Computer Numerical Control (CNC) machines like Routers, Laser cutter, Vinyl cutters, help students to machine the materials to build prototypes. Students will learn to export files compatible with the machines and operate them to cut various materials to create parts for their project.

Prototyping Challenge

Week 12

In the final session of the course, students will work on a design challenge along with their team to build a prototype for the problem statement. Students will put their knowledge to the test and build prototypes using the tools and machines learnt throughout the course.

learning experience

HOW YOU LEARN

tools you will learn

  • Paper Prototype
  • Figma
  • Power tools
  • Basic electronics
  • Microcontroller 
  • CAD Modelling 
  • 3D Printing
  • Laser cutting
  • CNC

SKILL

EXPERIMENT WITH YOUR KNOWLEDGE!

Game Workstation

PCB Milling Machine

Power Tools

Laser Cutter

3D Router

Kinetic/3D Scanner

Oscilloscope

Variable Power Supply

Hand Tools

Vinyl Cutter

3D Printers

Soldering Stations

CNC Shaper

ARC Welder

MIG Welder

Welcome to the learning of Tomorrow

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