Social Connect through Field Visit
First step to become a change maker !
In this course, students will be introduced to various sector-specific real-time scathing problems which are proceeding in the region. During this 12 weeks of course students step out and empathise with community and live through research tools and methodologies .This is completely activity based class with environment of fun-loving that is infuse of challenges .It is a process-oriented program facilitating teams to get an in-depth understanding of the problem and tuning the approach by building prototypes to create a plausible growth for the community through the solutions.
This course will take you on a journey of exploring the complex problems that surround us and how to start thinking about solutions by working on various research tools and methodologies like empathy mapping,stakeholder analysis,problem analysis,ideation etc, which help the students to proceed with their projects.They will learn from the numerous examples of social innovations happening all over the world. They will be challenged to get out of your comfort zone and start engaging with the diverse spaces around the region.By the end of the course they will build the prototypes for the problem identified along with concepts,mindset and skills that will enable them to start and evolve as a changemaker.
- Develop awareness regarding the sector in the regions and the sustainable development goals.
- Acquire essential skills such as sketching, CAD Modelling, User interface design & Electronics circuits building to develop a prototype.
- Apply research methods to organise, analyse and define the problem.
- Design solutions to the challenges identified along with the stakeholders of the community
- Build prototype using rapid prototyping tools for the ideas that can solve the identified problem
FORMAT : Hybrid
START DATE : 15th Dec, 2022
DURATION : 24 Hours
HOURS PER WEEK : 2 HOURS
NO OF VIDEO CONTENT : 12
NO OF ASSIGNMENTS : 6
Students will be given an overview of the syllabus along with a brief summary of the Social Innovation Course.This will be followed by a design challenge where students will be asked to build basic paper prototypes to understand the design thinking process.
SDG’s & Social Innovation
Put in place of 17 Sustainable development goals which are intended to be achieved by 2030, along with the concepts of social innovation.They will be given with the activity of “SDGs on my plate” to have a better understanding of the SDGs.
Product Design and Development
To begin with the product design and development process,students will create the mind map and 5 why analysis worksheets for the problem mentioned in the case study.
How to conduct research?
Data collection is an important part in any project. In this session students are introduced to data collections methods in order to understand the problem better. Students will work in teams to perform secondary data collection of the problem identified.
Problem selection and stakeholder mapping
This session encourages students to work in teams and identify the problem to work on using problem selection matrix. They will conduct stakeholder analysis to identify the influence of different stakeholders involved in the problem.
Field Visit and Interview Techniques
In this session students are introduced to field visit and interview methods in order to get first hand experience of the problem selected. Students will work in teams to visit stakeholders in order to collect primary data associated with the identified problem.
In this session, students are introduced to problem analysis tools to understand the root cause of the problem and define the problem statement. Students will work in teams to derive insights from the analysis based on the data collected from the field visit.
Students will perform the ideation techniques that will help them in ideating various possible solutions for the problem identified,teams will brainstorm for multiple ideas and then select best ones using dot voting and impact vs effort map for the case study and their respective projects.
Pricing, Costing, Accounting and Business Model Canvas
Student teams will be introduced to business fundamentals so that they can estimate the project budget, costing, pricing of their project also put up the Business Model Canvas for their ideas participants to business fundamentals so that they can estimate the project budget
Prototyping Part - 1
In this session, student teams will identify the key features of their ideas that make their product or service valuable to the end users. They will chalk out a detailed prototyping plan for their idea and decide to prototype the service or product as a whole, or to prototype a part of it.
Prototyping Part -2
In the second prototyping session students will make use of the tools and machines in the makerspace to build physical or digital prototypes of their ideas. They will also create a protocol to test their prototypes in order to get feedback from the stakeholders of the project.
Pitch Deck creation
Students are introduced to idea pitch deck creation so that they can explain how their solution is desirable, feasible and viable. Students will work in teams and create the idea pitch presentation of their respective projects.
HOW YOU LEARN
Tools You will Learn
- Design Thinking
- 5W 1H analysis
- 5 Why analysis
- Stakeholder Mapping
- Business Model Canvas
- Google Scholar
- Google Docs